WORLDS / MECHANICS / PLAYER EXPERIENCE
DANIEL-ALEXANDRU
SMEU.
GAME DESIGNER
Junior Game Designer · Technical Level Design
I build worlds worth exploring.
And the mechanics that bring them to life.
Level design·Gameplay scripting·Unity
↓ SCROLL TO EXPLORE01 — PORTFOLIO
01 / SELECTED WORK
Select your next world.
Explore the games.
Discover the design behind them.
02 / THE DESIGN WORKSHOP
SKILLS & TOOLS
The creative thinking and technical toolkit
behind the player experience.
DESIGN → BUILD → TEST → REFINEDRAWING NO. DAS—02 ⌖
Development skills
Software
PUSH FOR
BETTER WORLDS
IDEAS ARE ONLY THE BEGINNING.ITERATION IS WHERE THE DESIGN HAPPENS. ↗
03 / BEHIND THE WORK
PLAYER CURIOSITY. DESIGNER MINDSET.
A player at heart.
A designer by instinct.
I’m Daniel-Alexandru Smeu, a junior game designer and technical level designer with a passion for crafting engaging spaces and mechanics. My work explores puzzle platforming, playful game jam ideas, and environmental storytelling.
I document everything—from isometric paper prototypes to QA spreadsheets. For me, good level design guides you without you ever noticing.
“Spaces that feel alive,
readable, and memorable.”
THE NEXT CHAPTER

